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Did your character choose to do this out of the good of their heart, or were they forced into this lifestyle? Have they always wanted to be a accursed, or did it more suddenly come to them as something they should do? Discuss with your GM how well known accurseds are in your campaign world. When creating a accursed character, think about how it is that your character decided to suffer for others. Each scar that their body has is seen as a trophy to them, for it is a life that they have helped in all of their pain. Their lives are harder than most, but spiritually, they are rewarded for their good deeds even though their bodies are in pain, their souls are in joy. The grateful travelers give the woman gifts, when she awakens, for her noble deeds, but she rejects them, and leaves them to live in bliss.Īccurseds are those who choose to suffer to end the suffering of others, taking the pain that others have onto themselves so that others may live in happiness. As she falls to the ground, unconscious from the pain, the last cuts and bruises the people had suffered are removed. The woman places her hands on the sides of her head, and gashes and wounds open up on herself, while the group is healed by her. He thrusts his hand forwards, and a bolt of holy energy blasts the assailant off of his feet, with guards grabbing the criminal and arresting him.Ī woman with a scarred body and white wings comes to a group of travelers, the group heavily injured from a recent attack.
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He sees a man attack a woman, and in a split second, when the man slashes at the woman with a dagger, the cut opens on the chained man instead. Lastly, the Dragon Knight offers a unique spin on the martial playstyle by using Charisma in several of its class features, rewarding players for creating a likable, social character who also excels on the front lines.-Abraham Greene, a accursed known for his deeds to help bless those who had previously been criminalsĪ man with chains wrapped around himself, bandages adorning his body like clothing, and a dark hood, walks through a crowded street. This homebrew class also comes with four different subclasses to further customize the character's experience with their scaley compatriot.
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The knight's dragon grows in strength alongside them, eventually serving as a mount that can fly. By providing players with a well-balanced dragon companion, the Dragon Knight functions like a fighter with a pet playstyle. Reddit user Rain-Junkie fixes this problem with the Dragon Knight. But if a player wishes to capture a true fantasy feeling of a magic beast at their side, there aren't really any solid choices in official D&D 5e content. A Ranger's faithful furry ally can only do so much in combat, and only recently did Wizards of the Coast provide another option to have dedicated companions with the official publication of the Artificer alongside other content in Tasha's Cauldron of Everything the new tinkering class has various subclasses that create mechanical companions. Ultimately this makes the Philosopher a flexible half-caster that can prepare herself for anything.ĭue to some design issues, playing Rangers with animal companions can feel underwhelming. For example, by 11th level, the Philosopher can cast a 3rd-level Fireball spell seven times in a row. Finally, this unique magic class always casts its spells at the highest slot it has access to, but its number of magic uses remains the same. The Philosopher prepares their spells, meaning they are never locked in and can adapt to the situation with the massive list of spells they have access to. With each of these upgrades, the Philosopher also learns more Cantrips, leading to the character knowing more than fifteen of them. First, the Philosopher continually learns each other magic class's spell lists until the only spells not available are those belonging to the Ranger and the Paladin every other spell in the game is available. While these sound like notable downsides, this 5e homebrew class compensates by having entirely unique benefits. Related: D&D Subclasses That Add Magic To Melee Classes In early levels, Philosophers shouldn't be expected to pump out as much damage as some other overpowered D&D character builds.
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Additionally, Philosophers are only half-casters the highest spells they will ever learn are 5th level. So at level 7, if the Philosopher has 18 Charisma and 19 Intelligence, but their Wisdom is only 15, her spell save DC will only be 14, and their spell attack modifier will only be +5. While other arcane wielders determine their spell save DC and spell attack modifiers by how high their singular ability score is, the Philosopher looks at all three abilities and determines its power based on the lowest among them. For a new spellcasting experience unlike any other, fans should check out the Philosopher by Reddit user Cometdance.
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